WorldEditor: State of the art X-plane apt.dat 850 format and better airport creation tool.FlightGear User Created Helipad List: Raw list of helipads created by users (ICAO code and coordinates).Howto:Make a helipad : Creating an helipad object, the apt.dat to define it as heliport, testing and distributing it.Signs: Description of common airport signs and stg file signs syntax for adding them.Howto:Modeling Ground Signs with Blender: Creating airport signs and adding them on the airport using Blender.Howto:Animated jetways: Adding jetways (path connecting airplane to airport terminal gates) into airports, add informations requirement to aircraft models for using them.Blender and BTG: Creating airports terrains BTG files with Blender.Howto:Test your airport layout: quick and easy: Testing the airport.Howto:Add details to your airport: Placing objects in airport (same than in other place), but with more airport specific signs placements ( lot of details about general object placement)).About_Scenery/Airports: This article gives an introduction to the $FG_SCENERY/Airports folder.OpenStreetMap, Can be used as source of terrain and some kind of scenery objects.Coordination of Information on the Environment european Corine database, one of the sources of the FlightGear terrain.TerraGear texmapped line data: About newconstruct, allowing to automatically mapping textures folliwing the line of roads, rivers and railways.TerraGear support for transition polygons: Explanation of the new technique used for landclasses transitions in Terragear (for developers).Technical concepts and experimental generation tools TerraGear_GUI: GUI to use Terragear toolchain.TerraGear_Documentation: Description of Terragear toolchain, tool by tool.Terragear: Building/installing Terragear (]).TerraGear CORINE: How to use France Corine database, SRTM v4 datas and OSM to improve European terrain ( french full translation).Using TerraGear: How to use Terragear.Howto:Create_custom_terrain: Create a custom shapefile to add custom scenery to FlightGear.Geographic Coordinate Systems: Explaination of the WGS84 Ellipsoid systems used in Flightgear to compute coordinates.Experimental terrain generation with GRASS (WIP): About current (summer 2012) experiments using GRASS (Geographic Information System) for terrain generation.Howto:Calculate elevations: Know the elevation of the ground at given coordinates.CORINE to materials mapping: Table of relations between Corine database and textures used in Flightgear.BTG file format: Description of the file format used in flightgear to describe terrains.World Custom Scenery Project: ( october, 16 2008 stub) Tools used for the World Custom Scenery Project.Tile Index Scheme: How work the scenery tile system and calculate the tile index.Next Generation Scenery: Brainstorm page about possible feature/enhancements in scenery (terrain, textures, LOD of the objects, etc.) and links to mailing list discussions and related projects & efforts.If you add Feel free to add the description of your page. ![]() This part is probably temporary, to help reorganize documents about scenery enhancement.
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